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> Student with a Sunday deadline, i am trying to put another monster in an already existing mini game bu
thatwolfgirl2109
post Nov 4 2016, 01:18 PM
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i am trying to put another monster in an already existing mini game but ...well I'm very new at this and my teacher has stopped helping me..I feel like i did something very wrong and was hoping someone could look over it and tell me what i need to do in order for it to actually work. So far i got the monster to show up but now the ship wont move and my monster wont move ether. If anyone can help please do i would be extremely grateful. Unfortunately i can only send the code because the site will not let me send all of the pictures and fonts that go along with it.


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Attached File  oknow.html ( 13.77k ) Number of downloads: 390
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pandy
post Nov 4 2016, 02:06 PM
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Seems to be a JavaScript matter, so I move the thread to the Client side scripting forum.

And... could you upload the images too so we can play? happy.gif
It would make it easier to follow what happens too.
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pandy
post Nov 4 2016, 02:07 PM
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Well, that didn't work. Seems like another moderator beat me to it. biggrin.gif
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Christian J
post Nov 4 2016, 02:16 PM
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You browser's developer tools should flag some javascript errors, first try to fix those. For example, when the page is loaded I get an error that "squidRow" is not defined.


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thatwolfgirl2109
post Nov 4 2016, 09:11 PM
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QUOTE(Christian J @ Nov 4 2016, 02:16 PM) *

You browser's developer tools should flag some javascript errors, first try to fix those. For example, when the page is loaded I get an error that "squidRow" is not defined.


Ya but i dont know what undefined means...that is my biggest problem
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pandy
post Nov 4 2016, 09:23 PM
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You use a variable without first defining what it stands for.

Here's the first occurrence.

CODE
//push the corresponding direction into the validDirections array
  if(squidRow > 1)


It's like if I asked you what x + 2 is without giving you any information about what x is and expect you to be able to answer.

This will give you the same error as your script does.
CODE
alert(x + 2);

While this gives you the answer.
CODE
var x = 2;
alert(x + 2);
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